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FaceData.h
1 //
3 // (c) Visage Technologies AB 2002 - 2023 All rights reserved.
4 //
5 // This file is part of visage|SDK(tm).
6 // Unauthorized copying of this file, via any medium is strictly prohibited.
7 //
8 // No warranty, explicit or implicit, provided.
9 //
10 // This is proprietary software. No part of this software may be used or
11 // reproduced in any form or by any means otherwise than in accordance with
12 // any written license granted by Visage Technologies AB.
13 //
15
16 #ifndef __FaceData_h__
17 #define __FaceData_h__
18
19 #ifdef VISAGE_STATIC
20 #define VISAGE_DECLSPEC
21 #else
22
23 #ifdef VISAGE_EXPORTS
24 #define VISAGE_DECLSPEC __declspec(dllexport)
25 #else
26 #define VISAGE_DECLSPEC __declspec(dllimport)
27 #endif
28
29 #endif
30
31 #include "vs_main.h"
32 #include "FDP.h"
33 #include "TrackerGazeCalibrator.h"
34
35 namespace VisageSDK
36 {
259 struct VISAGE_DECLSPEC FaceData
260 {
261 //data while tracking
262
263 /* Estimated probability of wearing a protective face mask.
264 * <i>This variable is set only while tracker is tracking (TRACK_STAT_OK) or if the detector has detected a face.</i>
265 *
266 * The probability is a value between 0.0 and 1.0.
267 */
268 float hasMask;
269
275 float trackingQuality;
276
277 float trackingQualityBdts;
278
282 float frameRate;
283
291 long timeStamp;
292
293 // translation and rotation data
294
320 float faceTranslation[3];
321
322 /* Translation of the head, compensated.
323 * <i>This variable is set only while tracker is tracking (TRACK_STAT_OK).</i>
324 *
325 * Translation is expressed with three coordinates x, y, z.
326 * The coordinate system is such that when looking towards the camera, the direction of x is to the
327 * left, y iz up, and z points towards the viewer. The global origin (0,0,0) is placed at the camera.
328 *
329 * Translation of the head relative to its position in the first video frame.
330 * This is compensated translation estimated by the tracker.
331 * Compensated translation values take into account the fact that the tracker
332 * uses a relatively flat face model for tracking, so the center of rotation of this model
333 * is in the front area of the head, while the anatomical center
334 * of rotation is behind, in the base of the neck. Therefore, when the rotation
335 * is applied to a 3D head model with anatomically correct center of rotation, the
336 * face naturally translates as well. When this translation is compounded with
337 * the translation values obtained from the tracker, the total resulting translation
338 * is exaggerated. To avoid this exaggerated translation of the animated head,
339 * the translation can be compensated. The compensation algorithm
340 * estimates how much the translation would be exaggerated, and makes it that much
341 * smaller. The compensated translation can directly be applied to animated head
342 * models that use the neck base as the center of rotation, and is expected to give
343 * better results than the uncompensated translation.
344 *
345 * @see faceTranslation, faceRotation
346 */
347 float faceTranslationCompensated[3];
348
369 float faceRotation[3];
370
386 float faceRotationApparent[3];
387
398 float gazeDirection[2];
399
434 float gazeDirectionGlobal[3];
435
442 float eyeClosure[2];
443
450 float irisRadius[2];
451
452 // shape units data
460 int shapeUnitCount;
461
474 float *shapeUnits;
475
476 // action units data
485 int actionUnitCount;
486
496 int *actionUnitsUsed;
497
510 float *actionUnits;
511
520 const char **actionUnitsNames;
521
522 // feature points data
571 FDP *featurePoints3D;
572
618 FDP *featurePoints3DRelative;
619
660 FDP *featurePoints2D;
661
662 // face model mesh data
668 int faceModelVertexCount;
669
689 float* faceModelVertices;
690
700 float* faceModelVerticesProjected;
701
707 int faceModelTriangleCount;
708
716 int* faceModelTriangles;
717
726 float* faceModelTextureCoords;
727
736 float* faceModelTextureCoordsStatic;
737
739 int faceScale;
740
745 VsRect faceBoundingBox;
746
763 float cameraFocus;
764
765 bool isDataInitialized; // true if tracking data is initialized, false otherwise
766
767 // data range, currently unused
768 int* dataRange;
769
777 ScreenSpaceGazeData gazeData;
778
783 float gazeQuality;
784
785 //float screenSpaceGazeQuality[2];
786
787 FaceData();
788 FaceData(const FaceData& faceData);
789 ~FaceData();
790
791 FaceData& operator=(FaceData faceData);
792 void reinit();
793
794 private:
795 void swap(FaceData& first, FaceData& second);
796 };
797 }
798
799 #endif
VisageSDK::FaceData::faceModelTriangles
int * faceModelTriangles
Triangles list for the 3D face model.
Definition: FaceData.h:716
VisageSDK::FaceData::timeStamp
long timeStamp
Timestamp of the current video frame.
Definition: FaceData.h:291
VisageSDK::FaceData::faceModelTriangleCount
int faceModelTriangleCount
Number of triangles in the 3D face model.
Definition: FaceData.h:707
VisageSDK::FaceData::faceScale
int faceScale
Scale of facial bounding box expressed in pixels.
Definition: FaceData.h:739
VisageSDK::FaceData::faceModelVertices
float * faceModelVertices
List of vertex coordinates of the 3D face model.
Definition: FaceData.h:689
VisageSDK::FaceData::featurePoints3D
FDP * featurePoints3D
Facial feature points (global 3D coordinates).
Definition: FaceData.h:571
VisageSDK::FaceData::actionUnits
float * actionUnits
List of current values for facial Action Units, one value for each Action Unit.
Definition: FaceData.h:510
VisageSDK::FaceData::frameRate
float frameRate
The frame rate of the tracker, in frames per second, measured over last 10 frames.
Definition: FaceData.h:282
VisageSDK::FaceData::actionUnitsNames
const char ** actionUnitsNames
List of facial Action Units names.
Definition: FaceData.h:520
VisageSDK::FaceData::faceModelVerticesProjected
float * faceModelVerticesProjected
List of projected (image space) vertex coordinates of the 3D face model.
Definition: FaceData.h:700
VisageSDK::FaceData::faceModelVertexCount
int faceModelVertexCount
Number of vertices in the 3D face model.
Definition: FaceData.h:668
VisageSDK::FaceData::trackingQuality
float trackingQuality
Tracking quality level.
Definition: FaceData.h:275
VisageSDK::ScreenSpaceGazeData
ScreenSpaceGazeData is a container structure used to hold the gaze point location, current state of screen space gaze tracking system and gaze tracking estimation quality parameters for the current frame.
Definition: TrackerGazeCalibrator.h:180
VisageSDK::FaceData::faceModelTextureCoordsStatic
float * faceModelTextureCoordsStatic
Static texture coordinates of the mesh from the configuration file parameter mesh_fitting_model.
Definition: FaceData.h:736
VisageSDK::FaceData::faceModelTextureCoords
float * faceModelTextureCoords
Texture coordinates for the 3D face model.
Definition: FaceData.h:726
VisageSDK::FaceData::actionUnitCount
int actionUnitCount
Number of facial Action Units.
Definition: FaceData.h:485
VisageSDK::FaceData::gazeQuality
float gazeQuality
The session level gaze tracking quality in online mode.
Definition: FaceData.h:783
VisageSDK::FaceData::cameraFocus
float cameraFocus
Focal distance of the camera, as configured in the tracker/detector configuration file...
Definition: FaceData.h:763
VisageSDK::FaceData::shapeUnitCount
int shapeUnitCount
Number of facial Shape Units.
Definition: FaceData.h:460
VisageSDK::FaceData::shapeUnits
float * shapeUnits
List of current values for facial Shape Units, one value for each shape unit.
Definition: FaceData.h:474
VisageSDK::FaceData::actionUnitsUsed
int * actionUnitsUsed
Used facial Action Units.
Definition: FaceData.h:496
VisageSDK::FaceData::gazeData
ScreenSpaceGazeData gazeData
Structure holding screen space gaze position and quality for current frame.
Definition: FaceData.h:777
VisageSDK::FaceData
Face data structure, used as container for all face tracking and detection results.
Definition: FaceData.h:259
VisageSDK::FaceData::faceBoundingBox
VsRect faceBoundingBox
Face bounding box.
Definition: FaceData.h:745
VisageSDK::FDP
Feature points of a face.
Definition: FDP.h:191
VisageSDK::FaceData::featurePoints3DRelative
FDP * featurePoints3DRelative
Facial feature points (3D coordinates relative to the face origin, placed at the center between eyes)...
Definition: FaceData.h:618
VisageSDK::FaceData::featurePoints2D
FDP * featurePoints2D
Facial feature points (2D coordinates).
Definition: FaceData.h:660